1. Adults need to be involved in the planning and evaluation of their instruction.
2. Experience (including mistakes) provides the basis for the learning activities.
3. Adults are most interested in learning subjects that have immediate relevance and impact to their job or personal life.
4. Adult learning is problem-centered rather than content-oriented. (Kearsley, 2010)
Example of applying the Principals to the design of Computer training:
1. There is a need to explain the reasons specific things are being taught (e.g., certain commands, functions, operations, etc.)
2. Instruction should be task-oriented instead of promoting memorization — learning activities should be in the context of common tasks to be performed by the others.
3. Instruction should take into account the wide range of different backgrounds of learners; learning materials and activities should allow for different levels/types of previous experience with computers.
4. Since adults are self-directed, instruction should allow learners to discover things and knowledge for themselves without depending on people. However, learners should be offered guidance and help when mistakes are made.
DoDTC has a proprietary Hybrid Model of learning that takes into account time, budget, learning materials, motivation, guidance as well as many other factors mentioned above. For more information about auditing or attending a class taught by Pierre contact John (Cap) Kauffman firstname.lastname@example.org 410-855-4053